UNI PETS
26,899 $UNIPETS

How Uni Pets works

Everything here is the actual mechanics, written plainly. If a number is not decided yet it says so rather than guessing.

What this is

Uni Pets is a tournament. You mint a creature, stake $UNIPETS on it, and choose which assets its stake rides on for the season. When the season ends, the pool is split between everyone who entered, by how their stake performed against the rest.

Your creature does not own any stocks. It follows their prices. Nobody's shares are held, no brokerage account is operated for you, and no broker is involved at any point. The tickers are the names on your bet, not something you bought.

The pool is not yield

A season pays out exactly what was staked into it, minus a cut of the winnings. Every payout is funded by another player's stake. Nothing is ever minted to cover one, so a player who never beats the field never profits — the same as poker. If you are looking for a return on a deposit, this is not that.

The loop

  1. Mint a creature. One of twelve species at one of five rarities. The rarity is rolled and revealed only after the collection closes.
  2. Enter a season. Commit a stake and pick a diet — which assets, and what share of the stake rides on each.
  3. The season runs for 5 hours on real market prices.
  4. It settles. The pool is split by relative performance, the house takes a cut of the winnings, and the next season opens.

Choosing a diet

The diet is the bet. You pick the assets and the weights; your creature decides how to manage that position once the season is running, never what to hold. That split is deliberate — if both of you were picking, neither decision would mean anything.

What the creature does

  • Let it ride. Weights drift with the market. Winners keep compounding, losers keep bleeding. Available from level 1.
  • Rebalance. Pulls weights back to your targets each step. Cuts variance and buys the dip automatically. Unlocks at level 2.
  • Hedged. Takes half of every down move and nine-tenths of every up move. Unlocks at level 12, earlier for rarer creatures.

You can rewrite the diet mid-season, but not freely: the allowance is 1 + level ÷ 4, capped at six. A rewrite locks in whatever the old split has already won or lost, so changing your mind costs something.

How a season is scored

Your stake is spread across your diet at the weights you set. Each slice moves with its asset's real price. What the whole thing is worth at any moment is your standing, and your score is how far that has moved from your stake.

standing = sum of every slice, marked at current prices score % = standing / stake − 1

The creature's mood follows the day's move on that standing. Up is bright, flat is neutral, down is sleepy. It is never sad and it never turns red — a bad week is not a verdict on you.

How the pool is split

Every stake goes into one pool. At settlement each entrant's claim is proportional to what their stake is now worth, so both the size of the bet and how it went decide the cut.

pool = every stake in the season weight = your standing, floored at zero gross = pool × weight / (sum of all weights) profit = gross − your stake, or zero payout = gross − profit × fee

Worked example

Three players stake 1,000 each. Pool 3,000. One asset rises 10%, another falls 2%.

DietStandingPaidNet
All in the riser1,1001,052+52
All in the faller980942−58
Half and half1,0401,0000

The winner's 52 came out of the loser's pocket, not out of the market. All three staked the same; the diet is the only thing that separated them.

The rake is on winnings only

The house takes 10% of a winner's profit — the same rate for everyone, no tiers. Lose or break even and you pay nothing. Charging a cut of every payout would mean a losing player pays a toll on money they already lost, and a winner who called a 10% move correctly would clear well under one percent.

Because payouts are relative, a market-wide crash does not break the game: whoever lost least still takes the pool.

What rarity buys

Rarity never touches the ranking. Two creatures with the same return score the same — weighting the score itself would make the tournament unfair rather than merely unequal. What it changes is how much you can put at risk.

TierDrop rateMax stakeAssets
Common60%1,0002
Rare25%5,0003
Epic10%20,0004
Legendary4%75,0005
Mythic1%250,0006

The staking ceiling is the real prize. A payout is proportional to the stake, so the cap decides how much a creature can ever win. Anyone who wants to play big has to hold a rarer one. Extra asset slots and the rake discount are minor next to it — and worth saying plainly, since more slots is barely an advantage when the job is to beat the field rather than track it.

Minimum stake is 100 $UNIPETS. Stake caps are per creature and per season, which also stops any single entry owning the pool.

The token

$UNIPETS is the only currency. It mints creatures, it is what you stake, and it is what you are paid. There is no second currency and no in-app dollar.

Where revenue comes from

  • Minting. Primary sale of the collection.
  • Season fee. A cut of winnings only. Zero in a season where nobody profits.
  • Marketplace fee. The same 10% on a secondary sale.

All three are fees on activity. None of them emit new tokens. Revenue can fall to zero without the economy breaking — the game just goes quiet. That is the whole difference between this and the play-to-earn economies that paid rewards out of emissions and collapsed when growth stopped.

Not decided yet

Collection size, mint price, and the launch supply schedule are not set. They will be published here before minting opens, not after.

What is open

Shipping in stages, and saying which is which. Seasons are built and tested; they stay closed until the price feed and the settlement schedule are fit to move real money. A season that settles on a bad number cannot be undone.

  • Phase 1 — the collection. Mint a limited creature. Rarity revealed once it closes.
  • Phase 2 — seasons. Staking, the pool, the leaderboard, strategies.
  • Phase 3 — trading. Buy and sell creatures on the secondary market.

What can go wrong

  • You can lose your stake. All of it. Losing less than everyone else still pays; losing more than everyone else pays nothing back.
  • The average player loses. Before the rake it is zero-sum between players; after it, negative. Profiting requires consistently beating the field.
  • Settlement depends on a price feed we operate. Until settlement prices are published per season and sourced from a licensed feed, you are trusting us on the number that decides who won. That is a real thing to weigh, and it is why seasons are not open yet.
  • Rarity is worth money, so the reveal matters. The metadata set is hashed and published before minting opens, and the reveal cannot be triggered while minting is still open. That is what stops anyone, including us, from picking the good ones.
  • Contracts can have bugs. They are deliberately small and hold no funds — the mint forwards payment straight through, and the marketplace never takes custody of a creature — but small is not the same as audited.
  • Staking on market outcomes may be regulated where you live. That is your call to make, not ours.

Questions this does not answer? The mechanics are all in the code — the parameters on this page are read directly from it, so it cannot drift out of date. Try it without a wallet.